Behold! A Background!
With the core gameplay and kinks from moving to browsers all ironed out, I've started working on presentation! There's a new cover image, which took me all day to get working: it was supposed to be a quick little hour-long warm-up!
The spinning rays for the cover looked so nice that I tried putting them in the game proper, slowing them down significantly to prevent eye strain or confusion, and it worked better than I thought it would. I want to have some other backgrounds later, but this is more than fine for now.
Speaking of backgrounds: I was leaving a whole mess of unused assets and scenes in the project (wallpapers as placeholders for my background-cycling code). Turns out having a bunch of scenes and assets you don't use lying around will bloat your export size. The project's ZIP file went from 19.2 MiB down to 5.4 MiB! Lesson learned, eh.
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Comeback
Literally just Puzzle Fighter but better
Status | In development |
Author | MadamLaunch |
Genre | Puzzle |
Tags | Arcade, Casual, Colorful, combos, gamepad, Non violent, Open Source, Relaxing, Tetris, Versus |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Parsec, and Using One's Time EffectivelyJul 17, 2021
- Pattern Selector RebuiltMar 06, 2021
- Fixed Main MenuFeb 19, 2021
- Added GLES2 ParticlesFeb 17, 2021
- GLES3 → GLES2Feb 05, 2021
- The first upload is complete!Feb 05, 2021
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